Renaud Galand
From Blizzard's New MMO Wiki
Current: 3D Artist at Blizzard Entertainment
Past: Co-founder - Freelance 3D artist at Skymonkey Studio Character Artist at 10Tacle Studio Belgium 2D/3D Artist at FRESH3D sprl Character Artist at Liquid Development Teacher - Level Building (UnrealED) at High School Albert Jaquard
List of games he worked on: - Microsoft - Project Natal E3 2009 Demo (XBOX360) - 10tacle studio Belgium - Urban Race (PC) - 10tacle studio Belgium - Totems (XBOX360) - Flagship Studio - Mythos (PC) - Wild Tangent - Fate (PC) - Blue Omega - Damnation (PC) - Inferno Games - Counter Punch 2 (DS) - Turbine - Dungeon & Dragon Online : Stormreach (PC) - Sony Online Entertainment - EverQuest 2 (PC) - ArenaNet - Guild Wars (PC) - Bethesda - Elderscroll 4 : Oblivion (PC) - Sony Online Entertainment - EverQuest : Dragons of Norrath (PC) - Landing Party Software - Armored titan (PC) - Fresh3D - Wild Water Adrenaline (PS2) - UbiSoft - Heroes of Might&Magic 5 (PC)
Renaud Galand’s Specialties: - Design research/elaboration in both 3D and 2D. - Highpoly & Lowpoly modeling (organic and mechanic). - Next-gen texturing and shader construction. - Unwrap. - Skinning.
Renaud Galand’s Experience: 3D Artist Blizzard Entertainment(Privately Held; Computer Games industry) October 2009 — Present (4 months) Working as 3D artist on the next-gen MMO.
Co-founder - Freelance 3D artist: Skymonkey Studio (Computer Games industry) August 2008 — August 2009 (1 year 1 month) Skymonkey studios is a small Belgium-based collective founded by talented and professional artists with backgrounds in various fields. Please, visit http://www.skymonkeystudio.com for more informations :)
Character Artist: 10Tacle Studio Belgium (Computer Games industry) March 2006 — July 2008 (2 years 5 months) Character & environement artist on a next-gen AAA Xbox360 title
2D/3D Artist: FRESH3D sprl (Computer Games industry) August 2004 — January 2006 (1 year 6 months) Character Artist Liquid Development (Privately Held; 11-50 employees; Computer Games industry) June 2004 — January 2006 (1 year 8 months) 3D character and environment artist for a various game titles, from fantasy to science-fiction. - Highpoly and lowpoly modeling - Next-gen and old gen texturing
Teacher - Level Building (UnrealED) High School Albert Jaquard (Computer Games industry) January 2005 — June 2005 (6 months) 6 months teaching cursus on the unreal Engine 2.*
